International Journal of Science and Research (IJSR)

International Journal of Science and Research (IJSR)
Call for Papers | Fully Refereed | Open Access | Double Blind Peer Reviewed

ISSN: 2319-7064

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Masters Thesis | Information Technology | India | Volume 12 Issue 8, August 2023 | Rating: 5.3 / 10


Video Gaming as a Solution to World Problems

Gaurav Indraprakash Tripathi | Brijmohan Rama Singh | Neha Mahesh Raut [2]


Abstract: As to our world the video games are now increasing sector for now video games are mainly sees as a negative impact on the world. In this research we will study and explore positive impact side of gaming industry and how gamming helps in solving worlds multiple issue. The contemporary landscape has witnessed a notable surge in the video game industry, marking it as a rapidly growing sector. Despite the prevalent perception of video games primarily exerting adverse effects on society, this research endeavors to meticulously examine and delve into the constructive facets of the gaming industry. By doing so, it seeks to elucidate the ways in which gaming contributes positively towards resolving an array of global challenges. These methodologies encompass the domains of Education and Learning, Social Impact and Empathy, as well as Crowd-Sourcing and Problem Solving. 1. Education and Learning: Videos games can revolutionaries? studies with immersive learning and inactive connection experiences. It can also help in imagine certain levels which can help is higher understanding. 2. Social Impact and Empathy: Gaming can help in understanding persons different cultures and social knowledge. It helps in emotional and mental connection through multi player connectivity and emotional connect formed with game character in gaming world. 3. Crowd-Sourcing and Problem Solving: Videos games help in understanding all the global issues in virtual reality without any real-life harm. It allows connecting with millions of players and tackling major global issues.


Keywords: Video games, Positive impact, Gaming industry, Education, Learning, Social impact, Empathy, Crowd-sourcing, Problem solving


Edition: Volume 12 Issue 8, August 2023,


Pages: 2434 - 2439

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