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Research Paper | Dentistry | India | Volume 12 Issue 8, August 2023 | Popularity: 5.6 / 10
Evaluation of Effect on Desensitisation by Snoezelen in Pediatric Practice
Dr. Anjali N, Dr Savitha Sathyaprasad, Dr Krishnamoorthy S H
Abstract: Title: Effect of virtual games and Snoezelen environment in the behavioural management of children aged four to six years. Aim: Dental anxiety is an aversive emotional state of apprehension or worry in anticipation of feared stimulus of dental treatment. Appropriate behaviour management techniques (BMTs) enable children to reduce anxiety and facilitate the delivery of adequate oral health care. Virtual games during any dental procedure by the easily available mobile can be an innovative idea of distraction by audio - visual method. Child?s behaviour can be modified by setting up of dental office, a warm and relaxing environment, that helps the children to be relived of anxiety about the dental situation. The aim of the study was to assess the effectiveness of mobile games and Snoezelen environment on dental anxiety levels. Method: Children aged 4 - 6 years were randomly divided into 2 groups based on age, gender and anxiety level recorded using facial image scale. Group 1: virtual game group: The child is given a smart phone which contain child?s favourite game. Group 2: Snoezelen environment: The child is made to enter a room which is converted into Snoezelen effect. At baseline, oxygen saturation was recorded using pulse oximeter. Child?s anxiety level post treatment is measured using the facial image scale, Venham picture test and oxygen saturation is recorded after their treatment. Result: Data was expressed as Mean, Standard deviation, Median and Interquartile Range. Statistical Software version 20 was used to analyse the data. Facial Scale was analysed using Kruskal Wallis test and Mann Whitney U test showed no significance difference in median scores between virtual vs Snoezelen. (P=0.419). Venham scale was analysed using One - way ANOVA showed no significance difference in mean scores between virtual vs Snoezelen. (P=0.342). Comparison of Oxygen Saturation Levels Pre and Post intervention showed a significant difference in mean scores in virtual game group (P= 0.0261) and Snoezelen room (P= 0.000000183). Post treatment oxygen saturation level was analysed using One - way ANOVA showed a significance difference in mean scores oxygen saturation level between the 2 groups. (P=0.292) Conclusion: Virtual games and Snoezelen environment was effective in alleviating the dental anxiety in children attending paediatric dental clinic.
Keywords: Dental Anxiety, Virtual games, Snoezelen environment, Tell - Show - Do, VPT & facial image scale, oxygen saturation, pulse oximeter
Edition: Volume 12 Issue 8, August 2023
Pages: 1863 - 1870
DOI: https://www.doi.org/10.21275/SR23818164702
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